//Name: normal Enemy
//Author:Max Charnock
//Last Updated: 15/05/2014
//Purpose: Heavy Enemy chases the player for a short distance but has a slow speed

#include "AbstractEnemy.h"

//The file path of the enemy model we are using
#define NORMAL_ENEMY_MODEL_FILE_PATH "Enemies/Normal/Spider-Man.obj"
//Where we find the model's textures. 
#define NORMAL_ENEMY_MODEL_TEXTURE_FILE_PATH "Enemies/Normal/"

class NormalEnemy: public AbstractEnemy
{
private:

public:

	NormalEnemy();
	~NormalEnemy();

	void Intialise(ID3D11Device* device, 
					XMFLOAT3 position, 
					XMFLOAT3 rotation, 
					XMFLOAT3 scale,
					Terrain* gameTerrain,
					Player* player);
	
	void Update(float delta);

};